Who can remember the infamous arcade CPU? MK (2011) manages to balance the odds by having a reasonable difficulty. It takes practice and experimentation to do crazy combos but it's worth it.Ī much less cheating CPU which is really a plus The combo system in this game is rather cool actually. But unlike Tekken - MK (2011) doesn't have the ridiculous ten-hit have to memorize them dial-a-combo thing which I find to be tedious. It's really fun to memorize some of those dial-a-combos which were obviously taken from Tekken. The high-low attacks make the gameplay too monotonous compared to the use of the one-button per limb system. Sure, it's copied straight out of Tekken but it works. The use of the one-button per limb attack scheme beats high and low attacks any time Can you imagine having an MK Trilogy tournament and some players get too powerful using the broken characters? Here, making them unplayable (though a little easier to defeat now) adds a better advantage to tournaments. MK Trilogy really had the boss characters do super damage and unfair gameplay. In here, boss characters are unplayable because they still do ridiculous amounts of damage. I sure did enjoy using Shao Kahn in Mortal Kombat 11 as a punching bag in One Player vs. Not making the overpowered boss characters playable is really a good thingĪt first, I thought that the boss characters should have been playable but depowered. Only the Arcade Shang Tsung can morph into other characters and be always fought as a sub-boss before either Goro or Kintaro. Also, Shang Tsung can now only morph into the opponent (via Soul Steal) and the duration is rather short. Also, Noob Saibot's Disabler move now only disables blocks, and the one that confuses opponents (reversing controls) takes one meter away. So forget about cheesing your way using Rain's water ball like you did in MK Trilogy. For example, Johnny Cage's Red Shadow Kick, Liu Kang's super bicycle kick, Shang Tsung's three fireballs, Sektor's homing missile, and Rain's damaging Water Ball now require ONE LEVEL of the super meter. Can you remember how some characters actually did some very irritating moves that they spam over and over again? Can you remember how Rain and Noob Saibot were once very overpowered in MK Trilogy? This game fixes that in many regards such as how certain moves are turned into Enhanced Moves which require ONE LEVEL of the meter. However, it's a far cry from what happened in MK Trilogy. Sure, one can argue that Sonya is somewhat broken or that some characters are broken. We can talk about significantly depowering characters for balance's sake So, how does this game make me forget that MK Trilogy ever existed? We can discuss in many aspects how the game managed to fix the mess that's MK Trilogy and it should because of the two-generation differences in the systems they were in. The game nearly has all the characters from MK Trilogy except for Chameleon and Khameleon while Rain was later added as DLC but didn't make an appearance in the Story Mode. Really? While references to MKII are really obvious (such as how the arcade ladder goes in a way) - it can't be denied that the game is a near-perfect version of Mortal Kombat Trilogy. Mortal Kombat (2011) is said that actually had Mortal Kombat II as its greatest influence.
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